Download Hay Day APK 1.70.96 Free for Android
Supercell APK
| Tên | Hay Day |
|---|---|
| Nhà phát hành | Supercell |
| Phiên bản | 1.70.96 |
| Kích thước | 725MB |
| Yêu cầu | Android 7.0 |
| Google Play | Google Play ↗ |
| Danh mục | Simulation |
| Lượt tải | 4 |
| Giá | MIỄN PHÍ |
| Đánh giá |
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| Tác giả | |
| Cập nhật |
Hay Day has passed 100 million Google Play installs since its 2013 Android launch, and Supercell still ships new crops, animals and seasonal events into version 1.70.96 in 2026.
Hay Day is a free-to-play farming simulation game from Supercell, the Finnish studio behind Clash of Clans, with version 1.70.96 available for Android and iOS. It was the studio’s first mobile title, launching on iOS on 21 June 2012 and on Android on 20 November 2013. You start with a couple of wheat fields and a single chicken coop, then grow the plot into a working farm with more than 20 crops, a chain of production buildings, a Fishing Lake, a Town served by a railway, and a co-op layer built around Neighborhoods and the weekly Derby. There are no forced ads, and the slow, planning-driven loop has kept the game in Google Play’s casual top ranks for over a decade.
- More than 20 crops, from 2-minute wheat to slow fruit trees
- Cows, chickens and pigs feed a chain of production buildings
- Where your goods sell: truck orders, boat orders and the roadside shop
- Beyond the fields lie the Fishing Lake, the Town and the Valley
- Neighborhoods hold up to 30 players for the weekly Derby
- What’s new in Hay Day version 1.70.96 and recent updates
- Hay Day MOD APK features
- Frequently asked questions
More than 20 crops, from 2-minute wheat to slow fruit trees
Wheat is the engine of the whole farm: it unlocks at level 1, matures in just 2 minutes, and sells for up to 36 coins per 10 units, which makes it the crop you replant constantly for experience, feed and expansion materials. Every field plot returns 2 crops for the 1 you plant, so a single harvest is a net gain plus a chance at the nails, bolts, planks and duct tape you need to upgrade your barn and silo. Crops are stored in the silo, which starts near 500 capacity, while finished goods sit in the barn.
Crops split cleanly by growth time, and choosing the right mix is the real skill behind a profitable farm:
- Fast crops (under 15 minutes): Wheat (level 1, 2 minutes) and Corn (level 3, 5 minutes) feed animals and bakery products. Carrots arrive at level 9 and take 10 minutes. These are what you plant during active play.
- Medium crops (20 minutes to 2 hours): Soybeans (20 minutes), Sugarcane (30 minutes) and Indigo (around 2 hours) feed the Sugar Mill and dye-based goods. Plant these before a break so they finish while you are away.
- High-level crops: Bell Pepper unlocks at level 74, Mint at level 85 and Watermelon at level 92, each tied to higher-value products like mint tea and watermelon juice.
- Trees and bushes: These cost between 160 and 910 coins each, do not regrow forever, and die after several harvests, so you replace them on a cycle. The Plum tree unlocks at level 94, and newer additions like Passion Fruit feed jams, juices and pies.
The practical takeaway competitors rarely spell out: plant fast crops only when you are online to reharvest them, and fill fields with long crops before you log off, because an idle field earns nothing while a staggered rotation keeps your silo feeding production around the clock.
Cows, chickens and pigs feed a chain of production buildings
Raw crops barely pay; the profit lives in the production chain that turns wheat and milk into bread, cheese and cream. Farm animals are bought with coins and kept in shelters: chickens lay eggs in their coop, cows fill a pasture and produce milk roughly every 4 hours at low level, pigs make bacon, sheep give wool and goats give milk for cheese. You feed animals with goods from the Feed Mill, which itself runs on wheat, corn and soybeans, so the whole farm is one connected loop.
From there, more than ten production buildings convert those inputs into sellable goods, and each product has its own recipe and timer:
- Bakery: the first production building, turning wheat and eggs into bread, cookies and cakes that anchor most early truck orders.
- Dairy: processes milk into cream, butter and cheese, the backbone of mid-level income.
- Sugar Mill and Feed Mill: the Sugar Mill refines sugarcane into raw sugar, while the Feed Mill loops crops back into animal feed.
- Preservation Station: a newer machine that makes Kimchi, Dried Fruit, Pickles and Canned Fish, useful for high-value boat orders.
Pets sit alongside the working animals. You buy dogs, cats, bunnies, ponies, capybaras and bird pets like peacocks using vouchers rather than coins, and you can keep two of each. They give experience and supplies rather than goods, so they reward steady play without adding to your production workload.
Where your goods sell: truck orders, boat orders and the roadside shop
Boat orders are the most lucrative sink in the game, because they hand out the expansion materials, vouchers and puzzle pieces you cannot easily buy, so veteran players plan production around filling crates rather than chasing coins. Each boat asks for three crates of goods, and using diamonds can speed the boat’s return when you are racing an event. That single mechanic shapes how a high-level farm allocates its Bakery and Dairy output.
Three other channels keep coins flowing alongside the boat. Truck orders are quick NPC requests that pay coins and experience for goods you usually have on hand, and they refresh constantly, so you fulfil them between other tasks. The Roadside Shop is your own stall where you set prices and sell to real players, and pricing in-demand goods at the maximum is the simplest way to lift income without producing more. The in-game newspaper lets you browse other farms’ shops to snap up rare items at fair prices, which is how players source the upgrade materials they are short on.
The reason this matters for new farmers: do not dump crops on the Roadside Shop at low prices. Crops are worth more processed into Bakery or Dairy goods, and the materials from boat orders are worth more than the coins from a fire-sale, so route your best output to boats first and sell surplus second.
Beyond the fields lie the Fishing Lake, the Town and the Valley
The Fishing Lake is the first major expansion the game hands you, and it runs on its own resource loop rather than coins. After you repair the dock, you fish with lures (which you can craft or request from neighbors), set lobster and duck traps, and pull in fish plus the net and bait materials that feed fishing-specific recipes. Newer fishing zones like Coral Bay add fresh fish types and expansion rewards, giving high-level players a reason to keep returning to the water.
Repairing the train station unlocks the Town, a second map where a train delivers visitors you serve at small services such as the cinema and grill. Serving them pays reputation and goods, and the Town also houses the sanctuary, where wild animals like Arctic foxes live and produce their own supplies. The Valley is a seasonal co-op area that opens during events, where you drive vehicles, gather event tokens and unlock limited decorations that stay on your farm after the event ends.
What ties these three areas together is variety of currency. The farm runs on coins, the lake runs on bait and lures, the Town runs on reputation, and the Valley runs on event tokens, so the game keeps handing you a new economy to master instead of repeating the same coin grind.
Neighborhoods hold up to 30 players for the weekly Derby
The Derby is where Hay Day turns competitive, and it rewards consistency over spending, since players must complete at least one task to receive any prize at all. A Neighborhood holds up to 30 farmers who chat, request goods and help each other, and each week the Derby drops a board of tasks worth points: fill so many boat orders, produce certain goods, or serve a number of town visitors. Your Neighborhood competes against others in the same league, climbing toward better rewards.
The social layer extends past the Derby. You can request crops, goods and fishing lures from neighbors and help fill their orders for mutual reward, which makes a busy Neighborhood far more efficient than playing solo. There is also a global boat leaderboard for the most active shippers, which adds a long-term goal beyond your own farm.
For anyone deciding whether to join one: an active Neighborhood is the single biggest jump in progression speed, because shared help requests and coordinated Derby tasks turn idle production time into steady rewards you would never earn alone.
What’s new in Hay Day version 1.70.96 and recent updates
The recent update cycle leading into version 1.70.96 has leaned on quality-of-life fixes and limited-time content rather than a single headline feature. The most useful documented changes include:
- Editing improvements: you can now rotate decorations while placing them, cancel queued products mid-line, and read clearer hints when upgrading the barn and silo.
- Live Beat and Mini Paths: Live Beat is a limited-time farm boost rolled out to select players, while Mini Paths is a mini-truck order event that pays diamonds and coins.
- New animals and machines: bird pets arrived starting with peacocks, bought using chick vouchers from the Farm Pass, alongside the Preservation Station for Kimchi, Dried Fruit, Pickles and Canned Fish.
- Surprise and Choice Crates: new ways to collect specific decorations instead of relying on random drops.
- Seasonal content: winter brought the Gift Wrapping Station, Greg’s advent calendar and Howlidays visitors, plus Maggie’s rotating seasonal looks in her shop.
- Neighborhood discovery: finding and joining an active Neighborhood is now easier from the menu.
Supercell continues to patch boat order refresh bugs and rebalance the Derby, so checking the in-game news section after each update is the fastest way to see what changed for your level.
Hay Day MOD APK features
This MOD targets the two slowest walls in Hay Day, the coin grind and the diamond economy, so you can buy every production building, unlock high-level crops and skip the long production timers without weeks of replanting wheat. It is built for players who want to see the full farm, the Town and the Fishing Lake without the resource throttle the stock version enforces.
Unlimited Coins
Coins normally trickle in from selling wheat at 36 coins per 10 units and filling truck orders, which makes buying every production building and stocking trees at 160 to 910 coins each a slow climb. With unlimited coins, you can place every field, buy out the Bakery, Dairy and Sugar Mill, and purchase decorations and animals from the shop without ever waiting on a sale. This is most useful in the mid-game stretch around levels 20 to 40, where building costs spike and stock players stall.
Unlimited Diamonds
Diamonds are the premium currency that the stock game doles out slowly through achievements and movie ads, and they gate the things that matter most: extra production slots, builder upgrades and speeding up boat orders. The MOD keeps diamonds maxed so you can open every Dairy and Sugar Mill slot at once, finish boat orders instantly during events, and grab the Farm Pass track without spending real money. It removes the single biggest pay barrier in the game.
Unlimited Seeds and Crops
Because the silo caps near 500 and you replant from harvested crops, stock players constantly run dry when filling every field with slow crops like Indigo or Passion Fruit. The MOD floods your silo so you can plant all fields with high-level crops at once and keep the Feed Mill and Bakery running without rationing wheat. This is what lets you actually use a fully expanded farm instead of leaving half the fields fallow.
Instant Grow and Instant Production
Stock timers are the core friction of Hay Day: wheat takes 2 minutes, Indigo runs about 2 hours, and a cow only gives milk roughly every 4 hours, while Bakery and Dairy products queue behind one another. The MOD removes these timers so crops mature on placement and production buildings finish instantly. The effect is sharpest when racing a Derby task or filling a three-crate boat order against the clock.
Note: the table below sums up the core differences between the stock Hay Day farm economy and the MOD build, so you can see exactly which resource walls the MOD removes before downloading.
| Feature | Stock APK | MOD APK |
|---|---|---|
| Coins | Earned slowly (wheat sells 36 / 10 units) | Unlimited from the start |
| Diamonds | Trickle from achievements and ads | Maxed, never depleted |
| Silo capacity | Starts near 500, upgraded with rare items | Effectively unlimited crop storage |
| Wheat growth | 2 minutes per harvest | Instant grow |
| Cow milk | Roughly every 4 hours | Instant production |
| Production slots (Dairy, Sugar Mill) | Unlocked one at a time with diamonds | All slots open |
| Trees and bushes (160 to 910 coins) | Bought individually with coins | Affordable in bulk |
| Account sync / anti-ban | Tied to Supercell ID, server-validated | Runs separate from your live account |
Frequently asked questions
Will the MOD get my Supercell account banned?
Yes, there is real risk on your live account. Hay Day is an online game with server-side validation, a global boat leaderboard and Neighborhood checks, so unlimited coins or diamonds flag quickly. Most MOD builds run separately from your real Supercell ID rather than syncing to it, which keeps your main farm safe but means MOD progress does not transfer to the official servers.
How does the MOD differ from the stock Hay Day?
The stock APK is the full online game with normal coin, diamond and timer limits, connected to Supercell servers, Derby and Neighborhoods. The MOD removes those resource and timer walls so you can build a complete farm instantly. The trade-off is that MOD farms generally do not connect to live multiplayer features like the Derby leaderboard or cross-device sync.
Is the Hay Day MOD APK safe to install?
Treat any modified APK with caution. Only install from a source you trust, keep your real Supercell ID logged out of the modified client, and avoid entering payment details. Because the MOD is not the official build, it will not receive Supercell’s automatic updates, so you reinstall manually when a new version like 1.70.96 ships.
Is Hay Day free to play, and does it work offline?
Hay Day is free to download with optional diamond purchases, and there are no forced ads. Your fields and animals keep producing while the app is closed, but selling, the Derby, Neighborhoods and the global leaderboard need a connection. A short offline session works for harvesting, but you reconnect to trade and compete.
What device and Android version does Hay Day need?
Recent builds require around Android 7.0 or higher and roughly 600 MB of free space for the full download, since the game streams seasonal assets. It runs on phones and tablets, and linking a Supercell ID lets you sync the same farm across devices, which is the safe way to protect progress before trying anything else.